![]() That’s spotty if you want to do well at the combat as one of the attack buttons doubles as a dodge/counter if you successfully time it to an enemy’s. Ninja Run looks slick as hell, but takes away too much player agency. ![]() ![]() With it, he dodges obstacles, deflects bullets and climbs up the environment without the player having to remove their finger from the right shoulder button. This is most pronounced in Raiden’s movement which is modified by Ninja Run, a sprint that automates a host of abilities. But in trying to grant control of the super agile post-MGS4 lightning god as he fights against the Desperados PMC and its band of ‘Winds of Destruction’ cyborgs, the game has had to make some choices that have hurt itself in the long run. Metal Gear Rising: Revengeance fuses both development house’s sensibilities into a whole that only offers hints at their respective strengths while highlighting the deficiencies of each and the inherent problems that result when you bring them together.Īt its heart, Revengeance is absolutely Platinum’s brand of character action all the way from the quick and violent combat to the diverse moveset. When Kojima Productions Raiden-focused MGS spinoff ran into development troubles, it was passed along to Platinum Games to apply their over the top character action specialties. ![]() The history of the game once known as Metal Gear Solid: Rising is fascinating. ![]()
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